Routhier underlines the value of working on bigger, less risky teams that ship one or two titles before becoming a founder. For me, this was hard to wrap my head around.” “However, (at an) indie, you may end up doing a lot of things, some really outside your comfort zone. Making the game is only a portion of the work that goes into the process. “If you’re a veteran who wants to start a studio, get as much information about business, management, marketing and finance before starting your own. “You tend to become super specialized in a specific craft, and you’ll get a lot of opportunities to observe and learn from people who’ve spent a lot of time in their field.”Īnd this might not prepare everyone for the roller coaster of founding a studio. The knowledge gained from working on big teams at AAA studios doesn’t always translate to an indie configuration. “I think it makes it easier, but it’s definitely a double-edged sword!” Routhier explains. Montreal is full of so many talented game developers, choosing the right blend of both junior talent and veterans of the industry in order to make our company thrive has been a really rewarding challenge with great payoff.”īut bringing AAA experience doesn’t solve every problem. “Funnily enough, being in Montreal doesn’t really affect what we do, but it does affect how we do it. We asked Nicholas Routhier if being a Montreal-based studio had an influence on Battle Shapers at all. ![]() Co-founded by Nicholas Routhier and Pier-Luc Papineau, two seasoned design directors whose combined AAA history includes work on Ubisoft franchises like Prince of Persia, Assassin’s Creed and Far Cry. ![]() With a hint of anime to its visual style, this fast-paced shoot-em-up has been in development for three years and is a must-play for fans of titles like Doom Eternal, Overwatch, Hades and Mega Man X.īattle Shapers is the first title from Metric Empire, an independent development studio located in Mile End. In Battle Shapers, you play as Ada, a laser-rifle-wielding android. Get ready for a super slick, vibrant and stylish FPS roguelite that asks you to blast your way through trap-ridden levels in a quest to liberate your city of New Elysium from obnoxious Overlords.
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