Twenty-One/MexicoĮquipment: two dice, tokens such as marbles, Halloween candy, or Legos How to playĮach player starts out with the same number of tokens, and all players agree at the start how many tokens each round is worth. After completing a predetermined number of rounds, the player with the highest point total wins. Or, use the winning number as the score for each round. The dice are passed to the next player with the challenge to “Beat that!” The player with the highest number wins the round and scores a point.įor older kids, add another die for larger numbers. For example, if the dice show two, six, and five, they can be arranged to make 652. The first player rolls the dice and then places them in order to create the highest possible number. Beat ThatĮquipment two or three yard dice, pencil and paper for scoring (optional) How to play If a team throws all ones (snake eyes) in a single turn, they automatically win. The first team or player to 21 points wins. Each die that remains inside the ring at the end of throwing is scored at face value. Players alternate throwing all six dice toward the target. Lay the hoop or rope ring on the ground and determine a throwing line, about 10 feet away. Point values are as follows:įour of a kind + a pair (any number) = 1,500Īll other rolls = Yarkle, lose any points set aside for scoring and pass play to the next player Image used with permission by copyright holder Space_cat/Shutterstock Snake EyesĮquipment: six dice and a Hula hoop or rope to make a three foot circle How to play Scoring starts with three of a kind for other numbers. The only numbers that score individually are one and five. If a player rolls three twos on their first attempt, then rolls a two in their second attempt, it is not counted as four of a kind. A player who rolls three Yarkles in a row loses 1,000 points from their score.Įach roll scores separately, even within a turn. The player does not lose their scored points from previous turns. Any time a player scores a Yarkle, all accumulated unscored points for the round are reset to zero and play passes to the next player. Once all six dice have been set aside for scoring, the player may start with all six again.Ī Yarkle is a roll that results in no scorable points, such as 2-2-3-3-4-6. On any turn, a player may roll as many times as they wish until they choose to record their accumulated points and pass, unless they score a Yarkle. To get on the board, a player must score 500 points in a turn, most players have to roll more than once on their first turn just to get in the game. After setting scoring dice aside, they may choose to roll the remaining dice or record the total score and pass play to the next player. One player begins by rolling all six dice, then setting aside at least one die for scoring. The first player to reach 10,000 points wins. Image used with permission by copyright holder Dmytro Zinkevych/Shutterstock YarkleĮquipment: six yard dice and one sheet of paper and pencil for scoring How to playĮach player gets as many rolls as they like to accumulate points, but rolling a “Yarkle” sets your score back to zero. At the end of 13 rounds, the top and bottom sections are totaled to determine the winner. In the lower section rolls are scored similarly to playing card games: three or four of a kind, full house, small straight, large straight, and Yardzee (five of a kind). ![]() For instance, if the roll was 3-2-3-5-3, it could be scored as 9 points in the upper section 3s category. ![]() In the upper section of the scoring sheet, duplicates of the same number are added together for the score. Choose wisely! Once a category has been scored, it cannot be replaced in a later turn. On the scoring sheet, the player must choose one of the 13 categories in either the upper or lower section and record their score accordingly. The best Halloween costumes for a family of 4 that are simple to find or create ![]() The best Halloween costumes for a family of 5
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